The short version

1. Who we are

Dice Merge Master (“the game”) is a casual dice-merge puzzle game for Android, with an iOS version to follow. It is made and published by Seep Royale (“we”, “us”, “our”).

Seep Royale is the data controller for the game, which means we're responsible for how personal information is handled in connection with it. Google acts as an independent controller for the data it processes through the Google Mobile Ads SDK (see section 4), as our processor (service provider) for Google Analytics for Firebase, which processes analytics data on our behalf (see section 5), and as an independent controller for Google Play Games Services (see section 6).

This policy explains what information is and isn't involved when you play, who handles it, and what choices you have. It covers the game and this website (see section 15). Google, the app stores and any other websites the game links to have their own privacy policies.

2. Information we do not collect

We built the game so that we don't need any of your personal information. There is no account with us, no sign-up and no chat, and we don't operate any server that receives game data. The game can be played without an internet connection.

There are three exceptions, all handled by Google. The Google Mobile Ads SDK collects some data from your device for ads (section 4); Google Analytics for Firebase collects usage data on our behalf so we can count installs and improve the game (section 5); and Google Play Games Services provides the optional sign-in, cloud save, achievements and leaderboards (section 6). We see Analytics data only as reports in our Google Analytics account, and we see Play Games data only as totals and leaderboard entries in Google Play Console.

Apart from that, we do not collect:

Device permissions

On Android, the game declares the permissions listed below. They are added by the Google Mobile Ads SDK, Google Analytics for Firebase and Google Play Games Services so that ads can be requested, shown and measured and usage can be measured; the game itself needs none of them for gameplay. None of them shows a permission prompt.

PermissionWhy it's needed
INTERNETLets the Google Mobile Ads SDK request and display ads.
ACCESS_NETWORK_STATELets the ads SDK check whether a network connection is available.
com.google.android.gms.permission.AD_IDDeclared by the Google Mobile Ads SDK so that Google can read your device's advertising ID, subject to your settings (see section 7).
ACCESS_ADSERVICES_AD_ID, ACCESS_ADSERVICES_ATTRIBUTION, ACCESS_ADSERVICES_TOPICSLet the ads SDK use Android's Privacy Sandbox advertising features (ad ID, ad measurement and Topics), where your device supports them and subject to your device's ad privacy settings.
WAKE_LOCK, FOREGROUND_SERVICEUsed by the ads and analytics SDKs' background-task libraries to finish short tasks, such as sending measurement data, reliably.
com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICEAdded by Google Analytics for Firebase. Lets it ask the Google Play Store which link or campaign the game was installed from (the install referrer). It doesn't give access to anything else on your device.
com.master.dicemerge.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSIONDefined by the game itself (through Android's AndroidX library) so that its internal messages can't be received by other apps. It gives no access to your data.

The game does not request location, camera, microphone, contacts, photos or storage permissions.

If you email us

If you choose to contact us, we'll receive your email address and whatever you write, through our email provider. We use it only to reply to you.

3. Information stored on your device

To remember your progress and preferences, the game saves a small amount of data in its own storage area on your device, using Unity's standard local storage (PlayerPrefs):

What's savedWhy
Best scoreTo show your high score.
Coin balanceTo keep the coins you've earned. Coins are virtual: they have no real-money value and can't be bought, sold or cashed out.
Sound on/off and music on/offTo remember your audio settings.
Daily reward: date last claimed and current streak dayTo work out when your next daily reward is ready and which streak day you're on.
Number of games playedTo keep count of how many games you've played.
Level progress: the highest level you've unlocked, your stars on each level, and a level-pack version numberTo remember which levels you've unlocked and how many stars you earned, and to keep your progress correct when the levels are updated.
Game stats: the biggest dice you've made, your longest combo, stones broken, a few one-off feats (such as winning on your last move) and total play timeFor achievements and the description of your cloud save.
Coin record: coins earned and spent on this installation, and a random installation IDSo that cloud save can combine progress from two devices without counting coins twice. The installation ID is random and is used only inside your saved game; a new one is made when the game is reinstalled or restored from a backup.
Google Play Games status: a one-way code made from your Play Games player ID (not the ID itself), when your progress was last synced, which achievements were already sent, and the progress of any other Play Games account used on this deviceTo keep each Play Games account's progress separate on a shared device, to show "synced 2 min ago" in Settings, and to avoid sending the same achievement again.

We can't see this saved data. If you're signed in to Google Play Games, the game keeps a copy of your progress in your Play Games account (see section 6); otherwise it isn't uploaded. It's deleted from your device when you uninstall the game or clear its data. (Separately, the game reports gameplay events such as levels started and finished to Google Analytics, as described in section 5.) The game also saves your Share usage data choice on your device.

If your device's own backup is turned on (for example Android backup to your Google Account, or iCloud or computer backup on iPhone and iPad), your device may include this data in that backup and restore it later, for example when you reinstall the game or set up a new device. That backup is controlled by you and by Google or Apple, not by us.

To move your progress to a new device, sign in to Google Play Games on both: the game restores your levels, stars, best score, coins and daily reward streak automatically. We can't recover or move your data for you, because we don't hold a copy.

4. Advertising (Google AdMob)

The game is free and is supported by ads from Google AdMob, delivered through the Google Mobile Ads SDK. It shows two kinds of ad:

What Google may collect

Google, as an independent third party, may collect and process the following from your device through the Google Mobile Ads SDK when ads are requested or shown:

To do this, the Google Mobile Ads SDK reads information from your device, such as the advertising ID, and the SDK and Google's consent tool may store information on your device, such as your consent choice (see section 8).

Why Google uses it

Google handles this data under its own policies. We don't receive or store it ourselves. To learn more:

5. Analytics (Google Analytics for Firebase)

The game uses Google Analytics for Firebase, a service from Google, to count installs and active players and to understand how the game is played, for example which levels players find too hard. Google processes this data on our behalf as our service provider, under the Google Ads Data Processing Terms. We don't use it for advertising, we haven't turned on Google signals or linked it to Google Ads, and we don't send Google your name, email address or anything else that directly identifies you.

What Analytics collects

Analytics in this game doesn't collect your advertising ID. It sends data to Google over an encrypted connection (TLS).

How to turn it off

To learn more, see How Google uses information from sites or apps that use its services and Privacy and security in Firebase.

6. Google Play Games (sign-in, cloud save, achievements, leaderboards)

On Android the game uses Google Play Games Services, a Google service, for an optional sign-in with your Google Play Games profile, for cloud save (your progress is saved in your Play Games account so you can restore it on another device), and for achievements and leaderboards. If you already have a Play Games profile, Google may sign you in automatically when the game starts. If you don't, the game works fully without it, and you can sign in later from Settings. Google provides Play Games Services as an independent controller under the Google Privacy Policy.

What Google Play Games handles

Sound, music, your Share usage data choice and your ad privacy choices stay on your device and aren't saved to the cloud. Data is sent to Google over an encrypted connection (TLS).

Who can see it

Your gamer name, avatar and leaderboard scores may be visible to other players, depending on your Google Play Games profile settings. We can see leaderboard entries and how many players unlocked each achievement in Google Play Console; we can't see your saved progress, and we don't receive your email address.

The game never sends your Play Games player ID or gamer name to Google Analytics or to the ads SDK, and we don't use Play Games data for advertising. Analytics does receive the Play Games activity events listed in section 5, unless you switch off Share usage data.

Your choices

7. Limiting ad personalisation and your advertising ID

You can limit how your advertising ID is used, or remove it, at any time. You'll still see ads, but they may be less relevant to you. These settings affect the advertising ID only: Google may still collect the other information listed in section 4, such as your IP address and device details, to deliver and measure ads and to prevent fraud.

Outside the EEA, UK and Switzerland, the game doesn't show Google's consent message or the Ad Privacy Options button, so these device settings are how you control the use of your advertising ID.

Android

Open Settings > Google > Ads. On some devices it's under Settings > Privacy > Ads. From there you can:

Menu names can vary a little between phone makers and Android versions.

iPhone and iPad

Before the IDFA is used, iOS will ask whether you allow the game to track you (App Tracking Transparency). Choose Ask App Not to Track to say no. You can change your mind at any time in Settings > Privacy & Security > Tracking, either for Dice Merge Master alone or for all apps by turning off Allow Apps to Request to Track.

9. Children

Dice Merge Master is made for a general audience and is not directed at children under 13. The game itself gives players no way to send us personal information (other than by emailing us), and we don't knowingly collect personal information from children under 13. Please note that the Google Mobile Ads SDK collects the device information described in section 4, including identifiers such as the advertising ID, from any player's device when ads are requested or shown, whatever the player's age. Google Analytics for Firebase also collects the usage data described in section 5 from any player who hasn't switched off Share usage data. Google Play Games (section 6) follows Google's own rules for younger users; if a Google account can't use Play Games, the game works without it.

In the EEA and UK, if you're under the age at which you can consent to online services yourself (between 13 and 16, depending on the country), please don't agree to personalised ads or analytics in Google's consent message without a parent or guardian's permission. In India, where anyone under 18 counts as a child, a parent or guardian can limit ad personalisation using the device settings in section 7.

If we learn that a child under 13 has given us personal information, for example by emailing us, we will delete it. If you're a parent or guardian and think this has happened, please contact us at support@seeproyale.com.

10. Your rights

Depending on where you live, the law gives you rights over your personal information. Apart from emails you choose to send us and the analytics data Google processes for us (section 5), we don't collect or hold any personal information about you, so in practice these rights mostly concern the ad data and Play Games data that Google handles, the analytics data, or the game data on your own device, which you control directly.

EEA and UK (GDPR and UK GDPR)

Seep Royale is the data controller for the game. Google acts as an independent controller for the data it processes through the Google Mobile Ads SDK and Google Play Games Services, and as our processor for Google Analytics for Firebase (see section 1).

Legal bases. The legal bases for processing are:

You have the right to be informed (which is what this policy is for), and to access, correct or erase your personal data, restrict or object to its processing, receive it in a portable format, and withdraw consent at any time. You can also complain to the data protection authority in your country. In these regions, personalised ads are shown only if you consent, and you can withdraw consent from Settings > Ad Privacy Options.

California and other US states

Under the California Consumer Privacy Act (CCPA, as amended by the CPRA) and similar laws in other US states, you have the right to know what personal information is collected and how it's used, to delete it, to correct it, to opt out of its sale or sharing, and not to be treated differently for exercising these rights.

The ads in the game may count as “selling” or “sharing” personal information. The game is funded by ads, and it lets Google collect data such as your advertising ID and IP address through the Google Mobile Ads SDK. Under California and other US state privacy laws, this may count as a “sale” or “sharing” of personal information, including for cross-context behavioural advertising. To limit it, you can delete or reset your advertising ID, or turn on ad-personalisation opt-out, on Android, or not allow tracking on iOS (see section 7).

Details of the personal information involved:

ItemDetails
CategoriesIdentifiers (advertising ID, IP address, the random app-instance ID used by Analytics, and, if you use Google Play Games, the random installation ID in your cloud save); device information (model, operating system version, language); internet or network activity (ad interaction and performance data, diagnostics, gameplay and app-usage events); if you use Google Play Games: your Play Games player ID, gamer name and avatar, game progress, achievements and scores; general location estimated from your IP address. If you email us: your email address and message.
SourcesYour device, through the Google Mobile Ads SDK, Google Analytics for Firebase and Google Play Games Services. Emails come from you.
PurposesAd data: delivering ads and frequency capping, measuring ads, preventing fraud and spam, and personalised ads where permitted. Analytics data: counting installs and players, and understanding and improving the game. Play Games data: cloud save, achievements and leaderboards. Emails: replying to you.
Disclosed toAd data: Google, which collects it through the Google Mobile Ads SDK. Analytics data: Google, as our service provider (this is not a sale or sharing of personal information). Play Games data: Google, which provides Google Play Games; your gamer name, avatar and scores may be shown to other players according to your Play Games settings. Emails: our email provider.
RetentionAd data: kept by Google for the periods in its Privacy Policy. Play Games data: kept by Google until you delete it. Analytics data and emails: see section 12.

We do not collect sensitive personal information.

To make a request, email support@seeproyale.com. You can make it yourself or through an authorised agent. We may ask for information needed to confirm the request, or the agent's authority to act for you, and we'll use it only for that.

India (Digital Personal Data Protection Act, 2023)

As a Data Principal, you have the right to get information about your personal data and how it's processed, to have it corrected, completed, updated or erased, to withdraw consent where processing is based on it, to have your grievances addressed, and to nominate someone to exercise your rights if you die or become unable to. The game doesn't show a separate consent message in India. To stop your advertising ID being used for personalised ads, delete or reset it, or turn on ad-personalisation opt-out, in your device settings (see section 7). To stop analytics, switch off Settings > Share usage data in the game (see section 5). You can raise any grievance with us at support@seeproyale.com. If you're not satisfied with our response, you can complain to the Data Protection Board of India.

11. How to exercise your rights

12. Data retention

13. Security

We don't run a database of player information that could be breached: your saved game stays on your device and, if you're signed in, in your Google Play Games account, and analytics and Play Games data are held by Google. Game data is kept in the game's own storage area on your device, which other apps normally can't access. Keeping your device updated and using a screen lock helps keep it safe.

Data that the Google Mobile Ads SDK, Google Analytics for Firebase and Google Play Games Services send from the game is encrypted in transit using HTTPS (TLS). Google describes how it protects the data it collects in its Privacy Policy. No method of storing or transmitting data is completely secure, but keeping data on your device and off our servers keeps the risk low.

14. International transfers

We don't receive your game data ourselves. Google Analytics for Firebase processes analytics data for us, and Google may process it outside your country; Google participates in the EU-U.S. Data Privacy Framework and uses standard contractual clauses for these transfers. If you email us, your message is handled by our email provider and may be stored or processed outside your country. Google may process the ad data described in section 4 and the Play Games data described in section 6 outside your country, including in countries whose data-protection laws differ from yours. Google explains the safeguards it uses for these transfers in its Privacy Policy.

16. Changes to this policy

We may update this policy, for example if the game's features or the law change. When we do, we'll change the effective date at the top of this page. If we ever make a change that affects how your information is handled, such as adding a feature that sends data to us, we'll update this policy before that change takes effect.

27 October 2026: added Google Play Games Services (section 6): optional sign-in, cloud save, achievements and leaderboards, and the game stats and coin record they use (section 3), ahead of the game update that includes them.

22 October 2026: added Google Analytics for Firebase (section 5) and the Share usage data setting, ahead of the game update that includes them.

17. Contact us

If you have any questions about this policy or your privacy, or want to raise a grievance, contact:

Seep Royale
Email: support@seeproyale.com